Wednesday, 14 April 2010
RADIO SILENCE
Saturday, 10 April 2010
Friday, 9 April 2010
Thursday, 8 April 2010
Wednesday, 7 April 2010
Tuesday, 6 April 2010
animations
the sandra action is pretty much unchanged.. i moved the hands around a bit more when she is crushing the car, and her legs move a bit more.. oh and she holds the car for a little longer in the air, but other than that its pretty much the same.
The sandra walk was slowed down a bit, made her hands stay open for longer before she lifts her head at the end.
The vespillo walk i completely remade from scratch. Given him a longer walk with the stop and turn in the middle (standing rather than walking).
The vespillo action is new for you guys. I left it unfinished at the end coz i wasnt sure what you guys want him to do next, but the majority of the work is done, whatever we decide to have him do should only take me an hour or two at the very most. Also, i couldnt work out how to do the duplicate objects in order make it seem like he's lifting and dropping the glass thingy, so i put one on his side to show where it is and one on the floor to show where it lands.
The hollenbower stuff is almost finished but im having a bit of difficulty with max 2008 so trying to get that sorted a.s.a.p.. still should have it for 2morrow and then we can start making everything epic and beeeeautiful!... so let me know what you guys think, anything that you really dont like shouldnt be too fiddly to change.
Sunday, 4 April 2010
American Industrial Estate Scene!
The Crack down.
So! The crackdown begins on wednesday at 9am, everyone get as prepared as possible and we'll create magic.
I'll text everyone now as I know atleast Scott doesn't have internet at the moment.
Group Meetings: Second week of Easter Hols
Love you all
Cobra
Saturday, 3 April 2010
Damn y ou Jeeesuuuuuss!!
I rang them up and a lovely pre-recorded message confirmed this. Both adsettes and the uni are closed. So unfortunatley I'll have to apply the voice effects the day we meet up. Which I dont think will be a problem seeing as I'd be cracking on with sound neways I think, but I just thought I'd let you guys know.
Hope you all have a nice easter, seeya soon :)
Friday, 2 April 2010
Wednesday, 31 March 2010
Tuesday, 30 March 2010
Saturday, 27 March 2010
France Town Square Set.
Anthony
Harbingers Action music
Lemme know what you guys think!
Friday, 26 March 2010
Music Thus far
To start, Ive decided to remove drums from the track ONLY while hollenbauer is speaking. I felt that having a drumbeat in the background will only make hollenbauer more difficult to hear, the only reason drums sound good on "Mein Herz Brennt" is because theres singing overtop. To have hollenbauer lay down this epic speech over drums would just be plain weird.
*note* that doesn't mean it's going to be any less awesome!
Second, I've written the music to start from the begging of the whole video, not just the cinematic, basically while "Soloman Ink" is being flashed on screen there will be music over that, the music then merges into the cinematic music just as the video does. I found this adds fluidity to the video and makes it look much more professional.
So far that's it for notes (I think). Here's the timeframe im currently looking at.
0:00-0:20: "Soloman Ink" intro music
00:20-01:00: Hollenbauer opening
01:00-01:31: Vespillo Venice
01:31- 02:03: Anastas Alley
So basically, with the music, all the pre-action sequences will come to a solid two minutes. Since the action scenes comprise of mostly fast, exciting footage, I would estimate that the entire action sequence, start to finish, will probably need about 25-35 seconds of music. Leaving silence at the end to emphasize the hammer smash and ending title.
So basically, if we use what I've done so far as a guide, we're looking at a two minute and a half to three minute cinematic. Which I think is awesome :)
Please feel free to text me or leave comments if you have questions ect. and I'll keep ya'll posted.
Thursday, 25 March 2010
Sales pitch ideas.
This first example places an emphasis on selling our cinematic as a game. Also includes some emotive language to show theres a story.
Three distinctive characters, each with their own playstyle and abilities. Control time, spread disease and cast magic as you play your way through an epic campaign of adventure, action and bloodshed. Utilise unique abilities to harness the power of the harbingers and destroy mankind, one mortal at a time.
For the next example I've gone for the badass factor. Lots of emphasis on story and description to really push the boundaries of our cinematic story. This pitch is used more for advertising the Cinematic itself rather than the game.
A time where man no longer fears what lurks in the shadow.
A time where nightmares stay in mortal minds, locked away from the outside world.
Three beings now arise from the ashes of a dark past, hell-bent on ringing in a new dawn of chaos.
That time, is now.
The broken cries of the innocent will be painted in blood on the barren soil of the destructed world...as the harbingers go forth and shroud the world in darkness.
Finally, This example is somewhat of a hybrid of the first two. I tried to convey story and badassness but also push the idea that it's a game.
"Humans know nothing of suffering.
They will soon enough..."
Wreck havoc and chaos as three distinct characters using their terrifying abilites to destroy mankind. Play as a time-controlling behemoth, a withered old plague doctor or a hellspawn witch with a grudge.Either way, heads will roll and screams will pierce the sky. Using intuitive battle systems and detailed customization options you can harness the power of the Harbingers and be the iron grip around humanity's throat.
Harbingers.
Tick tock.
Feel free to post suggestions comments and get back to me :)
Finished Script
Time.
The only constant in this chaos we call existence.
I've seen entire kingdoms fall in the time it takes for one of your pathetic race to blink.
The sands of time...pour into wounds that go beyond the flesh. Pain is momentary but time will burn at your very soul.
I was banished, thrown from the halls of the makers and forced onto this forsaken "earth", locked in my own suffering. My fate and that of the world will be forever entwined; written in the pages of time for the heavens to read...
and the gods will weep for their failed creation, for the domain of humanity will soon have a new warden.
But I will need help...
[Cut to Vespillo]
A man who disturbes the slumber of the dead, damns his soul to rot with them.
Once a great force for good, this broken shell of a man shall be a beacon of pestilence, and bring forth a new dawn of chaos.
If the chill in your spine had a voice, it would scream...
Vespillo.
[Cut to Anastas]
Witch.
Heratic.
Blaspheme.
Abomination.
She is all this and more, the embodiment of all that is twisted, and with her comes the fury of her coven, strapped to the pyre of her seething hatred for all.
...Hell hath no fury like a woman scorned.
Anastas, the Bonecaster.
[Cut to black, silence]
If armageddon rides, let death hold the reins.
[Action sequence/Harbingers logo splatter/"coming soon" release date]
*Evil laugh*
Tick Tock...
Sunday, 21 March 2010
Front on.
Saturday, 20 March 2010
Friday, 19 March 2010
Venice So Far!
Hey! ive carried on developing the venice location, It needs a few more buildings in the background and stuff, bit more detail and then obviously the bump maps! but i think with water this could look really cool. Let me know what ppl think and if they want things adding/changing etc etc! I hope this video works, it was literally just to try and show you a feel for the composition:)
I will continue with this for thursdays lesson and by then it should be done! I can start working on more sets next week too, Hope you all have a great weekend!
Anthony