


This blog is for the sole purpose of discussions and uploading work. This group is from Sheffield Hallam university and is currently working on a project as part of a module. The aim is to produce a final trailer for a new computer game with a unique concept.
The group member's are:
Anthony Rouse
Beau Robinson
Mark Roberts
Mathew O'halloran
Michael Zaman
Scott Seagrave
Three distinctive characters, each with their own playstyle and abilities. Control time, spread disease and cast magic as you play your way through an epic campaign of adventure, action and bloodshed. Utilise unique abilities to harness the power of the harbingers and destroy mankind, one mortal at a time.
For the next example I've gone for the badass factor. Lots of emphasis on story and description to really push the boundaries of our cinematic story. This pitch is used more for advertising the Cinematic itself rather than the game.
A time where man no longer fears what lurks in the shadow.
A time where nightmares stay in mortal minds, locked away from the outside world.
Three beings now arise from the ashes of a dark past, hell-bent on ringing in a new dawn of chaos.
That time, is now.
The broken cries of the innocent will be painted in blood on the barren soil of the destructed world...as the harbingers go forth and shroud the world in darkness.
Finally, This example is somewhat of a hybrid of the first two. I tried to convey story and badassness but also push the idea that it's a game.
"Humans know nothing of suffering.
They will soon enough..."
Wreck havoc and chaos as three distinct characters using their terrifying abilites to destroy mankind. Play as a time-controlling behemoth, a withered old plague doctor or a hellspawn witch with a grudge.Either way, heads will roll and screams will pierce the sky. Using intuitive battle systems and detailed customization options you can harness the power of the Harbingers and be the iron grip around humanity's throat.
Harbingers.
Tick tock.
Feel free to post suggestions comments and get back to me :)
Time.
The only constant in this chaos we call existence.
I've seen entire kingdoms fall in the time it takes for one of your pathetic race to blink.
The sands of time...pour into wounds that go beyond the flesh. Pain is momentary but time will burn at your very soul.
I was banished, thrown from the halls of the makers and forced onto this forsaken "earth", locked in my own suffering. My fate and that of the world will be forever entwined; written in the pages of time for the heavens to read...
and the gods will weep for their failed creation, for the domain of humanity will soon have a new warden.
But I will need help...
[Cut to Vespillo]
A man who disturbes the slumber of the dead, damns his soul to rot with them.
Once a great force for good, this broken shell of a man shall be a beacon of pestilence, and bring forth a new dawn of chaos.
If the chill in your spine had a voice, it would scream...
Vespillo.
[Cut to Anastas]
Witch.
Heratic.
Blaspheme.
Abomination.
She is all this and more, the embodiment of all that is twisted, and with her comes the fury of her coven, strapped to the pyre of her seething hatred for all.
...Hell hath no fury like a woman scorned.
Anastas, the Bonecaster.
[Cut to black, silence]
If armageddon rides, let death hold the reins.
[Action sequence/Harbingers logo splatter/"coming soon" release date]
*Evil laugh*
Tick Tock...
Hey! ive carried on developing the venice location, It needs a few more buildings in the background and stuff, bit more detail and then obviously the bump maps! but i think with water this could look really cool. Let me know what ppl think and if they want things adding/changing etc etc! I hope this video works, it was literally just to try and show you a feel for the composition:)
I will continue with this for thursdays lesson and by then it should be done! I can start working on more sets next week too, Hope you all have a great weekend!
Anthony